The_Ghghp here, back with a new guide for y'all to digest. It's been a decently long break from my previous post, but for good reason. I promise that today's guide will keep you busy for a while.
Today I'll be talking in-depth about the different choices of tier 8 tanks for strongholds. Though some tanks are clearly more effective than others, the key of success is not always limited to the IS-3 and T-54 Lightweight. In fact, the ability to adapt and tweak team composition as needed to tailor a specific strategy and caller is absolutely crucial. This guide will go over a selection of tier 8 tanks, and what roles in battles they can serve.
The tanks I reviewed are arranged into their classes. Each class will be provided with a description of their roles and effectiveness in battle. Each tank has a short explanation of why this tank is viable, and how and where they are effective. I left out tanks that are generally never chosen for competitive strongholds/CW, in my experience and opinion. There is no single "best" lineup or even tank choice, as each player (and battle caller) has their own preference, experience, and results, so don't take my opinions as a final word.
[Warning: the following section contains a lot of text and images]
A tank can have one or more of the following roles:
Today I'll be talking in-depth about the different choices of tier 8 tanks for strongholds. Though some tanks are clearly more effective than others, the key of success is not always limited to the IS-3 and T-54 Lightweight. In fact, the ability to adapt and tweak team composition as needed to tailor a specific strategy and caller is absolutely crucial. This guide will go over a selection of tier 8 tanks, and what roles in battles they can serve.
The tanks I reviewed are arranged into their classes. Each class will be provided with a description of their roles and effectiveness in battle. Each tank has a short explanation of why this tank is viable, and how and where they are effective. I left out tanks that are generally never chosen for competitive strongholds/CW, in my experience and opinion. There is no single "best" lineup or even tank choice, as each player (and battle caller) has their own preference, experience, and results, so don't take my opinions as a final word.
[Warning: the following section contains a lot of text and images]
A tank can have one or more of the following roles:
- Scout - the tank scouts enemy tanks, allowing other team members to fire upon them.
- Skirmisher - the tank follows a small group to suddenly brawl with a group of enemy tanks, the direct engagement usually lasting for a short time.
- Support - the tank stays behind in the second-line, providing fire support for the team.
- Ambusher - the tank stays hidden until an enemy tank is in a vulnerable position, and releases a large burst of damage, usually through an autoloader or large alpha gun. The tank then runs away and becomes hidden again while reloading.
- Assault - the tank pushes a flank with a group, and gradually advances to the enemy to destroy them.
- Bunker - the tank locks down a flank with the threat of sustained fire and solid armor to hinder an enemy advance.
The roles of each tank are listed from order of highest importance to lowest.
Premium tanks are highlighted.
Premium tanks are highlighted.
Light tanks are the scouts and the quick flex powers of a team in tier 8 strongholds. Unlike tier 6 strongholds, where many mediums could scout effectively, light tanks are absolutely crucial in tier 8 strongholds. The team with the better scouts wins the match in the vast majority of maps, since scouts light up the enemy tanks and allow the rest of the team to get multiple shots off before the other team has a chance to retaliate. Having your best players in light tanks is often more effective than having them drive any other tank class. However, this does not mean light tanks should make up too much of a lineup. Due to low HP and alpha damage, light tanks should only be brought in limited numbers - nothing more than 3 or 4.
Roles: Skirmisher, Scout, Support
Roles: Scout, Ambusher, Support
Roles: Scout, Skirmisher, Support
Roles: Scout, Skirmisher, Support
Medium tanks have fallen out of favor with tier 8 strongholds for a while. This is mainly due to the strength of light tanks such as the T-54 Lightweight that outclass tier 8 medium tanks in many of their flex roles, and the generally low power level of tier 8 mediums when compared to tier 8 heavies. However, certain medium tanks still have some areas where they excel at, and may be brought in substitution of 1 or 2 other tanks if players truly feel they will do better in them.
Roles: Support, Skirmisher, Scout
Roles: Ambusher, Support
Roles: Skirmisher, Support, Bunker, Scout
How about the premium medium tanks like the CDC? They are not competitive. Most of them feature unimpressive, standard issue 90mm (or 8.8cm for German tanks) guns which only deal around 240 damage per shot. Furthermore, unlike the Pershing, they aren't able to make up for their mediocre firepower with sheer flexibility. Therefore, with the exception of the M46 Patton KR (which is essentially a Pershing clone as of patch 9.17) they should generally not be used.
The Heavy Tanks
Comparison |
Heavy tanks are often the most common tank class used in tier 8 strongholds. This is largely due to the noticeably higher strength of tier 8 heavy tanks compared to tier 8 medium tanks, the most immediate example being the IS-3. They have much higher firepower than mediums, and more durability, yet many are still reasonably mobile. Furthermore, many tier 8 mediums have low DPM. All this has contributed to the meta in tier 8 strongholds to consist of mostly heavy tanks.
Roles: Assault, Skirmisher, Bunker
Roles: Assault, Bunker, Skirmisher
Roles: Ambusher, Support
Roles: Assault, Skirmisher, Bunker
Roles: Assault, Bunker
The Tank Destroyers
Comparison |
Tank destroyers are largely outclassed by heavy tanks, since although they offer some advantage in firepower, they are hindered by low HP, the lack of a turret, and/or poor mobility. However, they could be used in some defensive strategies.
Roles: Support, Ambusher
The Artillery
Comparison |
Roles: Support/Ambusher
Roles: Support/Ambusher
Examples of Tank Lineups
Example Video Credit: [OMNI] |
In both tier 8 strongholds in CW, one team is allowed to bring up to 10 tier 8 tanks, (or a minimum of 8 tier 6 tanks). Though this guide will not go into full detail on how to build a tank lineup, since that is largely influenced by caller preference, playstyle, and skill level, there is one important difference that distinguishes the two modes.
The map and spawn side are randomly decided during Strongholds skirmishes, while in CW the map and spawn side are predetermined and known before the match. This means in Strongholds, you will have to go with whatever lineup you have chosen before battle, while in CW, it becomes much more complex since you will be able to tailor a playstyle and specific tank lineup for a map beforehand.
Here are some examples that distinguish some differences between the two:
Example lineup for Strongholds:
- 5-6 IS-3's
- 2 T-54 Lightweight's
- 1-2 T32's
- 1 AMX 50 100 or 1 M40/M43
This lineup is "general purpose". You have a good mix of assault and bunker defense with the IS-3's and T32's, T-54 LW's to scout and skirmish, and a 50 100 or artillery piece to ambush out-of-place enemies. You can easily win many games by focus firing and pushing with the IS-3s, but you can also adjust to an alternate strategy with ease.
- 6-8 T-54 Lightweight's
- 1-3 RU-251's
- 1 M40/M43
This is an extreme example of the "map tailoring" that happens in CW. Steppes is a partially sectioned but overall flat map. This favors heavy vision tactics, with fast skirmish tanks that can quickly relocate and focus down enemies as support, or preying on groups with by surrounding them. This explains the high number of T-54 LW's. The artillery is included to break any potential bunkers/camps, and the RU-251's increased long-range and ridge-poking capacity can cover for the T-54 LW's weaknesses. Overall, this tailored tank lineup could easily crush the more general one above, for this specific map.
You made it! That's the end of the guide. As always, thanks for reading, and if you found what you read useful, consider checking out my other guides as well.
-The_Ghghp
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